Cross-Com System
Indirect command over friendly units via a tactical overlay.
The Cross-Com system is a unique gameplay feature designed to allow indirect control over friendly units, assisting them on a mission (e.g. helicopters, UAV drones, etc.), by giving them commands on what to do, whether to locate enemies or deal with a particular threat encountered. This system can be used in conjunction with the game's Intel map - a tactical map showing the entire play area and location of objectives, enemies and friendlies/allies - to issue commands. Notably, this gameplay feature varies between the different versions. For the Xbox 360 version, the system highlights enemies spotted by both the player and both their squad and other allies, while the Microsoft Windows version only highlights enemies seen by the player's squad and not themselves.
- Role
- Tactical communication and data display system
- Affiliation
- Ghost Recon teams
- First appears
- Tom Clancy's Ghost Recon Advanced Warfighter
Lore & Background
The Cross-Com system is part of the Integrated Warfighter System, a system based upon the Future Force Warrior program. In Tom Clancy's Ghost Recon Advanced Warfighter, it allows players to command helicopters, UAV drones, and other friendly units indirectly. The system works with the Intel map to issue orders. The implementation differs between versions: on Xbox 360, it highlights enemies spotted by the player, their squad, and other allies; on Windows, it only highlights enemies seen by the player's squad. In the Xbox 360 version, orders given via Cross-Com apply to the entire squad, not individual members. The Windows version is more flexible, capable of issuing more controlled commands to individual squad members, as well as plotting out attack routes and battle plans for other friendly units.
In Their Own Story
In the Xbox 360 version, when a mission provides the player with a squad, orders given via the Cross-Com system apply to the entire squad, and not to individual squad members. The system highlights enemies spotted by both the player and both their squad and other allies. In the Microsoft Windows version, the Cross-Com system is more flexible, capable of issuing more controlled commands to individual squad members, as well as plotting out attack routes and battle plans for other friendly units. However, it only highlights enemies seen by the player's squad and not themselves. The system can be used to command helicopters and UAV drones to locate enemies or deal with a particular threat encountered.
Reader's Guide
To use the Cross-Com system effectively, open the Intel map to see the entire play area and the location of objectives, enemies, and friendlies/allies. From there, issue commands to friendly units such as helicopters or UAV drones. On Xbox 360, remember that orders apply to the entire squad at once. On Windows, you can give more controlled commands to individual squad members and plot attack routes. The system highlights enemies differently per version: on Xbox 360, it shows enemies spotted by you, your squad, and allies; on Windows, only enemies spotted by your squad are highlighted. Use this intel to coordinate tactical maneuvers and deal with threats without direct engagement.
Did You Know?
- The Cross-Com system is part of the Integrated Warfighter System, based on the Future Force Warrior program.
- In the Xbox 360 version, the Cross-Com highlights enemies spotted by the player, their squad, and other allies.
- In the Microsoft Windows version, the Cross-Com only highlights enemies seen by the player's squad, not the player themselves.
- On Xbox 360, orders given via Cross-Com apply to the entire squad, not individual members.
- The Windows version of Cross-Com can issue more controlled commands to individual squad members and plot attack routes.
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