Ghost Recon Codexery

Items & Equipment

27 entries in the Ghost Recon compendium.

Mk 17 SCAR-HHeavier caliber, harder hitting — the Ghost's precision hammer.ACR (Adaptive Combat Rifle)Mold the rifle to the mission. Own the fight.M4A1The Ghosts' go-to carbine for any mission—from silent jungle takedowns to rooftop firefighM9 BerettaThe Ghost's old reliable.M82 BarrettThe heavy thunder that ends armor and distance.M24 SWSPrecision bolt-action for Ghost Recon marksmen.MP5The quiet surgeon of tight spaces.M249 SAWThe chatter that pins enemies and frees your squad.M203 Grenade Launcher40mm of decisive force, slung beneath your rifle. One pull, one arc, one obliterated bunkeM67 Fragmentation GrenadeA reliable blast for clearing rooms and breaking contact.AN/PEQ-15 Laser Aiming ModulePaint your target, own the night.NVG (Night Vision Goggles)When the lights go out, the hunt begins.Ghillie SuitDistinguishable by their ghillie suits, the sniper can provide fire support over long rangCross-Com SystemIndirect command over friendly units via a tactical overlay.Tactical VestEvery pouch is a promise.M18 Smoke GrenadeBlind their eyes. Own the fight.M4A1 CarbineCompact, reliable, and ready for any insertion the Ghosts demand.M110 SWSSemi-auto precision when the fight won't wait for a bolt to cycle.M60 Machine GunA belt-fed wall of 7.62 mm rounds that turns any cover into a firing nest.M9 SidearmFifteen rounds of quiet certainty when the rifle won't answer.M1911 PistolSeven rounds of .45, one pull of the trigger, and the job is done.M1100 RifleA ghost's steady companion when precision matters more than volume.M4 CarbineThe short, reliable carbine that has carried Ghosts through every theater.Exo-suitHuman reflexes, machine output — the suit that turns a Ghost into a ghost.Night Vision GogglesSee the dark like the dark sees you—green phosphor, zero excuses.M16A4Flat-top, full-auto, and the rifle every Ghost trusts when the plan goes sideways.Thermal OpticsSee the heat. Find the ghost. Eliminate the threat.
Browse Items & Equipment in the interactive codex →