Operation Breakpoint
Your chopper's burning. Your squad's scattered. The man who taught you everything just declared you the enemy. Welcome to Auroa. Survive the lie. Become the hunter.
Operation Breakpoint is the central campaign of Tom Clancy's Ghost Recon Breakpoint, set on the fictional Auroa archipelago. The player takes on the role of Lieutenant Colonel Anthony "Nomad" Perryman, a U.S. Special Operation Forces service member sent to the island to investigate disturbances involving Skell Technology. The game is a narrative sequel to the 2017 video game Tom Clancy's Ghost Recon Wildlands. The campaign follows Nomad after his helicopter is shot down by a swarm of drones, separating him from his squad and stranding him behind enemy lines on an island controlled by the rogue former Ghost, Lieutenant Colonel Cole D. Walker, and his private military contractor, Sentinel.
- Character
- Nomad (player character)
- Role
- Ghost team leader
- Affiliation
- Ghost Recon, U.S. Army
- First appears
- Ghost Recon Breakpoint (2019)
- Setting
- Auroa archipelago
- Antagonist
- Cole D. Walker
Lore & Background
The game is set in the then-future year of 2025, six years after the events of Wildlands and one year after the events of Future Soldier. The story takes place on Auroa, a fictional island in the South Pacific owned by billionaire entrepreneur and philanthropist Jace Skell, founder of Skell Technology. Skell purchased Auroa with a vision of turning it into a hub for the design, research, development, and production of artificial intelligence and drone technology, which he dubs "World 2.0". The island is made up of a series of individual biomes including marine estuaries and wetlands, fjords, arboreal forests, snow-capped mountains, and active volcanoes. The main antagonist is former Ghost Lieutenant Colonel Cole D. Walker, who has gone rogue after leaving the army. After witnessing the slaughter of his fireteam on a mission in Bolivia, Walker has come to realize that the United States government does not value the lives of its soldiers. A private military contractor named Sentinel has occupied the island under Walker's command while Walker himself is leading a team of rogue soldiers calling themselves the "Wolves".
In Their Own Story
Prior to the events of the game, Skell Technology comes under increasing public scrutiny when they are faced with mounting evidence that its products are being used by corrupt regimes. The situation escalates further when the USS Seay, an American cargo ship, sinks off the coast of the Auroa archipelago, and the island chain cuts all communication to the outside world. In response, CIA Deputy Director Peter Miles initiates Operation Greenstone, deploying a Ghost Recon platoon to re-establish contact with Auroa and determine the circumstances of the sinking. The insertion ends in disaster when the helicopters carrying the platoon to the island are taken down by a swarm of drones. Nomad survives the crash but is separated from his squad. Midas is missing in action, Holt is crippled, and Weaver is executed by Cole Walker. After forming a new Ghost team consisting of stealth specialist Fury, combat engineer Fixit, and the sharpshooter Vasily, Nomad gets in contact with Mads Schulz, an ex-United States Marine and de facto leader of the homesteaders. Mads reveals that the homesteaders were forced into hiding by Sentinel, who had been hired for security following a terrorist bombing on the island, but has now overthrown Skell Tech and declared martial law. Nomad meets Josiah Hill, another Ghost survivor with whom he and Walker have history: the three were part of a mission in the Middle East, which ended in disaster when Walker executed their commanding officer for murdering a civilian. After the mission Walker resigned from the Army and disappeared. Nomad encounters Skell's chief mathematician Maurice Fox and his daughter, Harmony, and discovers that all of Auroa is surrounded by a massive network of drones that prevents anyone from entering or leaving. After determining that Skell Tech CEO Jace Skell is the only one who can lift the drone perimeter, Nomad seeks him out. Upon reaching Skell, Nomad discovers that Hill has been secretly working with Walker and the two offer Nomad a place by their side. Nomad refuses and takes Skell to the homesteaders, where he admits he ordered the sinking of the Seay to stop the ship from carrying dangerous technology off the island, and shows Nomad video footage in which Walker and Trey Stone, the founder and owner of Sentinel, discuss a project codenamed "Wonderland".
Reader's Guide
The campaign begins with the Ghosts' helicopter being shot down by a swarm of drones, forcing Nomad to regroup with scattered squadmates across Auroa. The story unfolds through main missions and side objectives, revealing that Walker has allied with Sentinel and that the drone network has been weaponized. Key plot points include the discovery that all of Auroa is surrounded by a massive network of drones that prevents anyone from entering or leaving, the revelation that Josiah Hill has been secretly working with Walker, and the final confrontation with Walker. The campaign matters because it establishes the new survival mechanics and open-world structure of Breakpoint, while deepening the lore of the Ghost Recon universe through Walker's personal vendetta against the military establishment.
Did You Know?
- The game is set in the then-future year of 2025, six years after the events of Wildlands and one year after the events of Future Soldier.
- The main antagonist, Cole D. Walker, is voiced by Jon Bernthal.
- The island of Auroa is owned by billionaire entrepreneur and philanthropist Jace Skell, who purchased it to create a hub for AI and drone technology called 'World 2.0'.
- The USS Seay, an American cargo ship, sinks off the coast of Auroa prior to the game's events, triggering Operation Greenstone.
- Nomad's original squadmate Weaver is executed by Cole Walker during the opening of the game.
More in Story & Campaigns
Elsewhere in the Ghost Recon universe
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