Ghost Recon Codexery

Development & Legacy

21 entries in the Ghost Recon compendium.

Development & Legacy — Era Chart

Clint Hocking1972Brian Upton2000Red Storm Entertainmen2004Ubisoft Paris2017
Tom ClancyThe man who made military fiction feel real.Red Storm EntertainmentPioneers of tactical realism in video games.Ubisoft ParisParis-based lead developer of Ghost Recon Breakpoint.Clint HockingThe designer who coined 'ludonarrative dissonance' and shaped systemic worlds at Ubisoft.Brian UptonLead designer of the original Ghost Recon.Ghost Recon (2001)One bullet. One life. No crosshairs. Lead the Ghosts into the heart of darkness.Ghost Recon 2 (2004)The Ghosts return to the Korean Peninsula—where a single shot could ignite a war, and everGhost Recon Advanced Warfighter (2006)The future of warfare is in your hands — and on your HUD.Ghost Recon Advanced Warfighter 2 (2007)The future of warfare is here. Lead your Ghosts through the smoke and steel of a city on tGhost Recon: Future Soldier (2012)The future of warfare is here. And it wears a cloak of light.Ghost Recon: Wildlands (2017)From the Andes to the salt flats, the Ghosts wage a covert war to break a cartel's stranglGhost Recon: Breakpoint (2019)Betrayed by your own. Stranded on Auroa. Hunted by your past.Gunsmith customizationEvery screw tells a story. Every shot, your signature.UbisoftThe French studio that turned four operators into a global tactical franchise.Ubisoft TorontoTactical scale, Canadian-built, part of a global Ghost Recon effort.Ubisoft KievA Ukrainian studio shaping the open-world tactical landscapes of Ghost Recon.Ubisoft BucharestRomanian developers sharpening the blade of every ghost operation.Ubisoft ShanghaiA Shanghai-based pillar in Ubisoft's distributed Ghost Recon development pipeline.Ghost Recon: Advanced WarfighterThe Ghosts strap on powered armor and the tactical clock stops ticking.Ghost Recon: Advanced Warfighter 2Lead four Ghosts, call down the sky, and erase the enemy from the map.Ghost Recon: Future SoldierFour Ghosts. One frozen front. No extraction without a fight.
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