Ubisoft Paris
Paris-based lead developer of Ghost Recon Breakpoint.
seblinux78 from France · CC BY-SA 2.0
Ubisoft Paris is a video game development studio and the lead developer of *Tom Clancy's Ghost Recon Breakpoint*, which was released worldwide on 4 October 2019 for PlayStation 4, Windows, and Xbox One, and on 18 December 2019 for Stadia. The studio developed the game in collaboration with Ubisoft, the publisher. *Breakpoint* is the eleventh installment in the *Tom Clancy's Ghost Recon* franchise and a narrative sequel to the 2017 game *Tom Clancy's Ghost Recon Wildlands*.
- Founded
- 1994
Verified Timeline
Lore & Background
Ubisoft Paris developed *Tom Clancy's Ghost Recon Breakpoint*, an online tactical shooter set in an open world environment called Auroa, a fictional island chain in the Pacific Ocean. The game was released on 4 October 2019 for PlayStation 4, Windows, and Xbox One, and on 18 December 2019 for Stadia. It is the eleventh installment in the *Tom Clancy's Ghost Recon* franchise and a narrative sequel to *Tom Clancy's Ghost Recon Wildlands* (2017). The player takes on the role of Lieutenant Colonel Anthony 'Nomad' Perryman, a U.S. Special Operation Forces service member sent to investigate disturbances involving Skell Technology, a military contractor based on Auroa. Upon release, the game received mixed reviews from critics, with criticism for its mechanics and mission design. It failed to meet sales expectations and was a commercial disappointment. Live service support ended on 5 April 2022, shortly after Ubisoft added non-fungible tokens (NFTs) to the game.
In Their Own Story
The game is set in the then-future year of 2025, six years after the events of *Wildlands* and one year after the events of *Future Soldier*. The story takes place on Auroa, a fictional island in the South Pacific owned by billionaire entrepreneur Jace Skell, founder of Skell Technology. The main antagonist is former Ghost Lieutenant Colonel Cole D. Walker, who has gone rogue after leaving the army. Walker leads a team of rogue soldiers called the 'Wolves' and has occupied the island with a private military contractor named Sentinel. Nomad survives a helicopter crash during Operation Greenstone and is separated from his squad: Midas is missing in action, Holt is crippled, and Weaver is executed by Walker. Nomad forms a new Ghost team consisting of stealth specialist Fury, combat engineer Fixit, and sharpshooter Vasily. He contacts Mads Schulz, an ex-Marine and leader of homesteaders, who reveals that Sentinel has overthrown Skell Tech and declared martial law. Nomad meets Josiah Hill, another Ghost survivor, and discovers that all of Auroa is surrounded by a massive network of drones preventing anyone from entering or leaving. Nomad seeks out Jace Skell, who admits he ordered the sinking of the USS Seay to stop dangerous technology from leaving the island, and shows Nomad video footage of Walker and Trey Stone discussing a project codenamed 'Wonderland'.
Reader's Guide
In *Tom Clancy's Ghost Recon Breakpoint*, players take on the role of Lieutenant Colonel Anthony 'Nomad' Perryman, a member of Delta Company, First Battalion, 5th Special Forces Group, also known as 'Ghosts'. The game is a tactical shooter set in an open world environment played from a third-person perspective with an optional first-person view for aiming. The game world, Auroa, features a variety of landscapes that can be used for tactical advantages, such as sliding down rocky terrain and using mud for camouflage. Players control various air, land, and sea vehicles to traverse the world. The game launched with four character classes, each with its own abilities; for example, the panther class is oriented towards stealth and can throw smoke bombs. Players gather intelligence to progress and can use methods like combat drones, rocket launchers, blowtorches, sulphur gas grenades, and electromagnetic pulse grenades. The game emphasizes survival: enemies are more numerous and have access to similar weapons and skills. Players must collect resources to craft bandages or grenades, manage fatigue, injuries, and ration usage, and set up bivouac shelters to heal. The game can be played with up to three other players cooperatively or in single-player. A competitive multiplayer mode was released at launch, and end-of-game content such as raids was introduced after release.
Did You Know?
- The game was released on 4 October 2019 for PlayStation 4, Windows, and Xbox One, and on 18 December 2019 for Stadia.
- Live service support for the game ended on 5 April 2022, shortly after Ubisoft added non-fungible tokens (NFTs) to the game.
- The game features a mode called 'Exploration' that gives players a rough approximation of an objective's location rather than a precise marker.
- The main antagonist, Cole D. Walker, is a former Ghost Lieutenant Colonel who went rogue after witnessing the slaughter of his fireteam on a mission in Bolivia.
- The game requires a constant internet connection to play, in part due to its single-character progression system.
Franchise Evolution and Design Philosophy
Ubisoft Paris developed *Tom Clancy's Ghost Recon Breakpoint* as the eleventh installment in the franchise and a narrative sequel to *Wildlands*. The game places a larger emphasis on survival than *Wildlands*. Enemies are more numerous and feature a wider range of archetypes, with access to many of the same weapons, skills, and equipment available to the player. Ubisoft introduced these changes to give the player the sense that they were 'no longer the most dangerous thing in the game world'. Players need to collect different resources and use them to craft items like bandages or grenades. Regular loadout checks are necessary to progress the player's Gear Level, and the player must manage their character's fatigue, injuries, and ration usage. Failing to do so may slow the player down, limit their ability to regenerate health, or cause them to make more noise while moving. The game uses a regenerative health system, but serious injuries will impede the player character's performance, causing limping and inaccurate aiming. Players can set up a bivouac shelter to heal themselves, manage weapons and inventory, customize their character, and change classes.
Tactical Gameplay and AI Systems
The core gameplay of *Breakpoint* is a tactical shooter set in an open world environment, played from a third-person perspective with optional first-person aiming. Players can utilize a variety of weapons, including combat drones and rocket launchers, or use stealth to silently neutralize opponents. New equipment includes a blowtorch to cut through fences, sulphur gas grenades to kill enemies, and electromagnetic pulse grenades to disable drones and vehicles. Players can carry corpses away and hide them to avoid alerting enemies, and fallen teammates can be carried away to revive them safely. Many new features were developed based on player feedback from *Wildlands*. Enemies respond more realistically to player actions, and patrols wander the game world searching for the player. The game features a mode called 'Exploration', which gives the player a rough approximation of an objective's location rather than a precise marker, refined by exploring the world or investigating intelligence. The game requires a constant internet connection to play, in part due to the single-character progression system.
Narrative Structure and Cartel Hierarchy
The story of *Breakpoint* is set in the then-future year of 2025, six years after *Wildlands* and one year after *Future Soldier*. The main antagonist is former Ghost Lieutenant Colonel Cole D. Walker, who has gone rogue after leaving the army. After witnessing the slaughter of his fireteam on a mission in Bolivia, Walker came to believe the U.S. government does not value the lives of its soldiers. He leads a team of rogue soldiers called the 'Wolves' and has occupied the island of Auroa with a private military contractor named Sentinel. The player, as Nomad, survives a helicopter crash during Operation Greenstone and is separated from his squad: Midas is missing in action, Holt is crippled, and Weaver is executed by Walker. Nomad forms a new Ghost team consisting of Fury, Fixit, and Vasily. He meets Mads Schulz, who reveals that Sentinel has overthrown Skell Tech and declared martial law. Nomad encounters Josiah Hill, another Ghost survivor, and discovers that all of Auroa is surrounded by a massive network of drones. Nomad seeks out Jace Skell, who admits he ordered the sinking of the USS Seay to stop dangerous technology from leaving the island, and shows Nomad video footage of Walker and Trey Stone discussing a project codenamed 'Wonderland'.
Commercial Performance and Multiplayer Integration
Upon release, *Tom Clancy's Ghost Recon Breakpoint* received mixed reviews from critics, with criticism for its mechanics and mission design. The game failed to meet sales expectations and therefore was a commercial disappointment. Live service support for the game ended on 5 April 2022 shortly after Ubisoft added non-fungible tokens (NFTs) to the game. The game can be played with up to three other players cooperatively, or in single-player. A competitive multiplayer mode was released at launch, and end-of-game content such as raids was introduced after release. The game was initially announced to have no artificial intelligence (AI) squadmates, but the addition of AI squadmates was later amended as post-release content due to negative feedback from players.
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Frequently Asked Questions
Who is Ubisoft Paris?
Ubisoft Paris is a major video game development studio located in France that was established in 1992 as part of the Ubisoft group. It serves as the primary creative force behind the Tom Clancy's Ghost Recon franchise.
What role does Ubisoft Paris play in the Ghost Recon series?
The studio acts as the lead developer responsible for creating key entries such as the original 2001 title, Advanced Warfighter, and Future Soldier. Their work defines the tactical military gameplay and narrative direction of the long-running franchise.
Why is Ubisoft Paris important to fans?
Fans value this studio because it crafted the foundational experiences that established Ghost Recon as a premier modern warfare series. Its consistent output over decades has shaped the core identity and legacy of the games.
Did Ubisoft Paris develop other famous game franchises?
Yes, beyond their military shooters, the team has contributed significantly to diverse hits like Rayman, Assassin's Creed, and Just Dance. This demonstrates their versatility in handling various genres within the Ubisoft ecosystem.
Is Ubisoft Paris still active today?
The studio remains an operational first-party developer under Ubisoft, continuing to support existing titles and contribute to new projects. While development duties for Ghost Recon have occasionally shifted between studios, Paris retains a central role in the franchise's history.
More in Development & Legacy
Elsewhere in the Ghost Recon universe
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