Ghost Recon Codexery

Brian Upton

Lead designer of the original Ghost Recon.

Brian Upton

Brian Upton was the lead designer of Tom Clancy's Ghost Recon, the first game in the Ghost Recon series. He worked at Red Storm Entertainment, the developer of the game. The game was in development as early as November 20th, 2000, and motion capture was used for character animation. Upton's work on Ghost Recon helped define the tactical shooter genre, alongside titles like Rainbow Six, SWAT 3, and Operation Flashpoint. The game's success spawned two expansion packs, Desert Siege and Island Thunder, as well as numerous sequels.

Role
Lead Designer (Ghost Recon 2001)
Affiliation
Red Storm Entertainment
First appears
Ghost Recon (2001)

Verified Timeline

20002001200220032008

Lore & Background

Brian Upton served as the lead designer for Tom Clancy's Ghost Recon, a tactical shooter developed by Red Storm Entertainment and published by Ubi Soft in 2001 for Microsoft Windows. The game was in development as early as November 20th, 2000. Motion capture was used for character animation. Upton's design work contributed to a game that industry experts credit with defining and refining the tactical shooter genre, alongside Rainbow Six, SWAT 3, and Operation Flashpoint. The game's single-player campaign puts the player in charge of the Ghosts, a fictional squad of U.S. Special Operations Forces soldiers. Players issue maneuver commands and rules of engagement through a command map. Soldiers are organized into four character classes: Rifleman, Support, Demolitions, and Sniper. For every completed mission, surviving soldiers gain one Combat Point to upgrade attributes: Weapon, Stealth, Endurance, and Leadership. The game also features specialists from NATO or allied countries, unlocked by completing extra mission objectives. The soundtrack was composed by Bill Brown.

In Their Own Story

The plot of Ghost Recon begins in April 2008, when Russia is taken over by ultranationalists led by Dmitri Arbatov, who annex Ukraine, Belarus, and Kazakhstan to form the Russian Democratic Union (RDU). The Ghosts first battle South Ossetian separatists in Georgia, then face the Russian Armed Forces as they invade Georgia. After the RDU captures Tbilisi and annexes Georgia, the Ghosts withdraw. The RDU then invades the Baltic states three days ahead of NATO intelligence estimates. NATO forces defeat the Russians in Latvia and Lithuania, and the Ghosts deploy into RDU territory to rescue prisoners. The RDU government places Arbatov under house arrest and eventually executes him in a coup. The RDU detonates a nuclear weapon during a battle north of Moscow, prompting international condemnation and a civil war. NATO forces enter Russia, and the Ghosts launch a final assault on the Kremlin, capturing it on November 10, 2008, forcing the ultranationalists to surrender.

Reader's Guide

Ghost Recon was developed by Red Storm Entertainment and published by Ubi Soft in 2001 for Microsoft Windows. It was ported to Mac OS, Xbox, and PlayStation 2 in 2002, and to the GameCube in 2003. Ports for N-Gage and Game Boy Advance were planned but canceled. The game features three difficulties: Recruit, Veteran, and Elite. Recruit offers unlimited ammo for some weapons. The game supports up to 36 players in multiplayer over internet or LAN. The expansion pack Desert Siege was released in 2002 for Windows, adding 2 new multiplayer game types (Domination and Siege), 5 new multiplayer maps, and new weapons. It can be unlocked as a new campaign in the PlayStation 2 version and is bundled with the Mac port. The soundtrack was composed by Bill Brown.

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